Torque and speed are two very different things. Mathematically speaking, they are inversely proportional when discussing gears and gear ratios. A gear ration is a mechanism that can provide a mechanical advantage depending on its arrangement. Certain gear ratios increase the torque of a machine, while others increase the speed.
For this project, my partner Katie and I were challenged to build a race car that could support a one kilogram cargo, travel a distance of four meters on carpeted floor and move relatively fast. That meant we would have to find a medium between torque and speed with our gear ratio.
We began by reviewing the Physics of gear ratios. When a single gear is attached to one of our provided motors, it can only have the same torque and speed values as the motor itself. The old Lego motor has decent speed, but absolutely no torque. We would have to find a gear combination that would allow our car to support itself, let alone carry a one kilogram mass!
If we wanted to increase the speed of the car, we would have to gear it up. Gearing up is when the gear attached to the motor is larger than the gear it touches tangentially. For every single turn the large gear makes, the smaller gear rotates several times, thus increasing it's velocity. However, there is a drawback. This arrangement increases the speed, but decreases the torque.
Conversely, if we wanted to increase the torque, we would have to invert the gear alignment and gear down our gear train. In this orientation, the smaller gear is attached to the motor and the larger one connects tangentially to it. The large gear rotates once for every couple of small gear rotations, thus increasing the torque and making it easier for the motor to turn the larger gear's axle. However, with this arrangement, the speed of the apparatus is lessened. On one end of the spectrum, there's high speed and on the other end there's high torque: we needed to find the happy medium in order to achieve the highest power. Power is the product of torque (t) and angular velocity (w):
P = (t)(w) where t = |F||r|cosx (for gears, F = = Ftanx) and w = v/r, where v = velocity and r = radius, F = applied force, and x = the angle formed between the force and surface
For this project, we would be able to have complete control over the torque and radius of the wheels.
We started by just building a simple model first. Since this project was more iteration based than plan-and-execution based, we decided that beginning with a basic design and editing it was the way to go. We started by choosing a 8/40 gear tooth ratio (1/5) and added a chain to give our pieces more wiggle room, figuratively speaking. They we so close to other parts that they couldn't spin freely, so the chain helped give all the components extra space.
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Experimenting with Gears |
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Experimenting with a Chain |
We balanced our car on four wheels at first, with the Pico Cricket motor perched over the main moving axle.
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Iteration 1 |
All seemed well...and then we turned it on...
Well...THAT isn't very stable.
It was back to the drawing board. The car could move, but the frame was not well suited to support the Pico Cricket on the front (which is why it keeps bobbing above). The front of the car kept coming into contact with the ground. This excess friction between the car and floor would only hinder the car's ability to support the kilogram. Our first iteration had failed, so we started to work on our second.
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Iteration 2 |
To balance the car, we adjusted the position of the Pico Cricket to be more centered over the three-wheel design and added a small 'cart' behind it on which to perch the kilogram. This helped to both keep the car stable and remove excess weight from it, as the cart would insure the only force the car would have to overcome is the friction between the cart's wheels and the floor (this force was dramatically increased when the kilogram weight was placed on it, but it was probably less than if the kilogram was directly on the car).
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Iteration 2 From Above |
Well, this time the car could move itself just fine, once the mass was added, it was like someone hit the breaks. The torque was not sufficient to counteract the force of the kilogram. Thus, we began to work on iteration three. This time, the gear train would be altered along with the frame in order to account for the kilogram.
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Iteration 3 |
We lengthened the base and made it a four wheel frame. The Pico Cricket was placed back over the main axle and the art was altered so that it connected to the upper side of the back bar, thus preventing the kilogram from ripping it free from underneath.
As we began to work on our third model, Katie and I also decided to experiment with other frame options using the same gear ratio in order to save time. In addition, we wanted to experiment with the placement of the kilogram. I worked with attached carts while Katie worked with mounted platforms. We now had two cars in the pipes.
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Early Model A |
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Early Model B |
In addition, we added another eight tooth and forty tooth gear pair to our gear train. Now the ration was (1/5)(1/5)
or 1/25
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New Gear Ratio: 1/25 |
We were certain that with this combination, the car would easily handle the weighted cart behind it.
We gave it a try.
SUCCESS!
We now had a car that could handle itself, the kilogram weight and the friction of the rug all in one. However, despite this initial triumph, there was a major setback. The frame of the car was extremely rickety. One wrong poke or touch could make it fall to pieces. We knew our gear ratio and design was solid, but now we needed to in case it in a strong frame.
However, we forgot one major aspect about a car frame...keep it light. After we added several pieces to our little, wobbly car, it ceased to move. Whoops. It could not even move itself, even when placed on the non-carpeted floor.
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The Pieces We Put On And Then Took Off |
We promptly REMOVED the extra pieces. The car may have been more stable, but if it couldn't move, stability was a moot point.
Thus, we kept on editing. After our failed frame design, we decided to alter the entire car to be lighter, but sturdier. That meant careful placement of Legos to support one another, as well as the motor controller, motor and Pico Cricket. We fiddled with the structure for a while before we settled on one that suited our needs.
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Iteration 3 |
We kept the four wheel plus a cart design, but striped the structure down to the main support beams. It was stable and sturdy. There was just one problem. It STILL couldn't pull the cart while the kilogram was on it. We had already removed all the excess parts we could. Removing any more would jeopardize the structural integrity of the car. Then, after reviewing an earlier design by Katie, we tried a new approach to the wheel design. To add more support the the back, we made the back axle supported by one center wheel and removed the cart entirely. The kilogram would rest on a platform directly centered between all three wheels.
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Iteration 4 |
Now all we had to do was test it.
It worked.
Quite well.
Even against other teams in the preliminary race. It crossed the finish line in thirty seconds. However, once we changed the batteries for a new set, it covered the distance in 15.5 seconds.
In addition to the success of iteration 4, we had also created a second functioning car. After lengthening Model B and reorienting the wheels, Katie had created a fully functioning car that achieved all the project goals and could pull the kilogram quite nicely.
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Model C |
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1/25 Gear Ratio, Like the Original Car |
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Test Drive |
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Preliminary Race |
Katie's car ended up pulling the kilogram across the four meters in 19.5 seconds.
We were very happy with our little cars and their performances. We were not expecting them to go as fast as they did, seeing as how we decided to lean farther on the torque side of the spectrum than the speed side. On iteration 4, changing the back axle orientation must have reduced the frictional force more than we expected, both on the car itself and between the car and the carpet. Model C was also extremely light and held the gears together snugly.
Race Day
Everything we had achieved had led us to this moment *dramatic music*.....
Iteration 4 raced first and beat its opponent, finishing with a final time of 15.6 seconds.
Model C was not quite as fast as its opponent, but it still finished with an impressive time of 17.7 seconds, beating its old record by more than a full two seconds!
Overall, Katie and I were very pleased with how our designs turned out. Both cars carried the kilogram mass and handled well on the carpet, with impressive scores. It we had more time, I would have liked to have made Model C more stable, as some parts of it were only held together with a single Lego. I bet we could also strip Iteration 4 down even more and make it even lighter. Perhaps if we had, it would have won. Finally, we ended up striving for the greatest torque possible, rather than searching for a medium between torque and speed. I would have liked to experiment more with the gears to see if there was a higher ratio we could have achieved, or one lower, that could have improved both our cars speeds. We had fun, though. However, unlike the movies, instead of a need for speed, we developed a need for torque.
VROOM VROOM!